Thursday, 27 June 2019

Game Headphone Market key players are HyperX, Sennheiser, ASTRO, SteelSeries, Creative Sound, Logitech, Sentey, Razer, Philips, Beyerdynamic, Audio Technica/ forecast 2024.

Game Headphone Market research study involves the extensive usage of both primary and secondary data sources, also process involves study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges.
Industry Insights
The global earphones & headphones market size was valued at USD 10.52 billion in 2018 and is expected to register a CAGR of 5.9% over the forecast period. Consumer preference for enhanced audio experience, rapidly growing music industry, rising internet penetration, and advancement in mobile technology are the primary factors driving the market.
Technological advancements, such as emergence of notch-less smartphones, is anticipated to fuel product demand over the forecast period. In addition, rising demand for fashionable and attractive designs is expected to boost the product sales. Furthermore, advent of advanced technologies, such as Active Noise Cancellation (ANC) that helps eliminate background noises resulting in enhanced sound quality, is expected to boost the market.

Product Insights
The in-ear segment is anticipated to account for the maximum market share by 2025 due to growing demand for wireless earphones across the globe. Benefits, such as high sound quality offered by in-ear devices, have increased their demand. The headphones segment is also anticipated to witness considerable growth on account of technological developments in terms of product features, such as Bluetooth, Wi-Fi, infrared, and SKAA.
Price Insights
On the basis of price, the market has been segregated into less than 50 USD, between 50 to 100 USD, and above 100 USD. The below USD 50 segment accounted for a significant share in 2018. Shorter product replacement cycles is the primary factor that contributed to the segment’s market share. However, the overall market is highly dynamic in nature and prices fluctuate depending on new product offerings by different companies. Higher demand for inexpensive products in emerging economies including India, China, Brazil, and Middle East will drive the segment further.
Technology Insights
Based on technology, the market is segregated into wired and wireless. The wireless segment is estimated to witness the fastest CAGR of 6.0% over the forecast period owing to advancements, such as Bluetooth, infrared, and W-Fi. A number of start-ups and well established companies, such as Samsung Electronics, Bose Corporation, and Sony Corporation, are focusing on developing innovative products. This is further expected to boost the demand for wireless products.
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Company Coverage (Sales Revenue, Price, Gross Margin, Main Products etc.):
Creative Sound
Audio Technica
Product Type Coverage (Market Size & Forecast, Major Company of Product Type etc.):
Market by Application
Game events
Amateur players
Region Coverage (Regional Production, Demand & Forecast by Countries etc.):
Asia Pacific
North America
South America
Middle East & Africa
Table of Contents
1 Industrial Chain Overview
2 Global Production & Consumption by Geography
3 Major Manufacturers Introduction
3.1 Manufacturers Overview
3.2 Manufacturers List
3.2.1 HyperX Overview Product Specifications Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin) Recent Developments Future Strategic Planning
3.2.2 Sennheiser Overview Product Specifications Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin) Recent Developments Future Strategic Planning
4 Market Competition Pattern
4.1 Market Size and Sketch
4.2 Company Market Share
4.2.1 Global Production by Major Manufacturers
4.2.2 Market Concentration Analysis
4.3 Market News and Trend
4.3.1 Merger & Acquisition
4.3.2 New Product Launch
5 Product Type Segment
6 End-Use Segment
7 Market Forecast & Trend
8 Price & Channel
9 Market Drivers & Investment Environment
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